3D ART DEPARTMENT APPLICATION


The Fallout: Miami 3D Art Department focuses on the asset creation. We bring the concept art to life, creating highly detailed models and textures from concepts and then preparing them to be implemented in-game. We are looking for both 3D artists to make new assets, 3D animators to make new animations and 3D implementers who can take the completed 3D art and bring it into the Creation Engine.

3D ART DETAILS

Currently we are looking for available, motivated, and experienced 3D artists able to work on the full spectrum of assets, ranging from creatures, set dressing, weapons, architecture and clothing.

Requirements: 

  • Experience with 3ds Max, Blender, or Maya / Substance Painter, Photoshop or Gimp / Mudbox or Zbrush. 
  • Strong communication skills and experience with incorporating into teams remotely.
  • Self organized, comfortable with giving estimates and proactively communicating around timeline.

Additional valuable skills include experience with Nifskope and a significant existing experience with Bethesda’s Creation Kit.. 

3D ANIMATION DETAILS

Currently we are looking for available, motivated, and experienced 3D animators able to work a wide range of tasks from weapons, character and creatue animations  

Requirements: 

  • Experience in Autodesk 3ds Max is preferred. Although we will accept animators familiar with similar software packages.
  • Familiarity with additive animation workflows and animation cleanup techniques are helpful as well.
  • Strong communication skills and experience with incorporating into teams remotely.
  • Self organized, comfortable with giving estimates and proactively communicating around timeline.

3D IMPLEMENTATION DETAILS

We’re looking for people with experience creating custom items and/or props for Fallout 4 who are interested in helping us take the models and textures produced by our 3D artists and bringing them into the Creation Engine.

Requirements:

  • Basic understanding of 3ds Max, Blender or Maya, and Photoshop or Gimp. 
  • Knowledge of how to set up 3d models in NifSkope, along with shaders collison and other relevant properties.
  • Strong communication skills and experience with incorporating into teams remotely.
  • Self organized, comfortable with giving estimates and proactively communicating around timeline.



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